
High score
109,500
Launching October 15, 2026
A tactile path drawing puzzle
Plan ahead, take risks, and never cross your own past. Guide the blue orb across the grid and capture each target orb.

Who's playing?
Want to be featured? Reach out at [email protected].
How to play
Every cell you leave behind becomes part of your path, creating a wall that reshapes the board and limits your future moves.

Simple one-touch path drawing across the grid.

Protect your options as older paths age and disappear.

Turn the tide when the board gets crowded.
Shared seeded runs
Compare scores with other players, find your own line through the mess, and keep your run alive as the puzzle grows more challenging.


Obstacles
Red blockade cells force new routes. Blue ice cells temporarily freeze walls in place.
Special power orbs
Special power orbs give you unique ways to change the board when the path gets tight. Use them wisely, or keep them for the moment that matters.


PINK ORB
Rapidly age existing walls and open new possibilities.

PEARL ORB
Erase a selected wall and protect the rest of your route.

DRAGON ORB
Clear existing walls and send the run through a burst of targets.

SCORE RUSH ORB
Collect the green S to start a 30 second rush. Follow one path through yellow orbs for 100 points each. No retracing.

TELEPORT ORB
Capture the orb, then choose a safe destination on the board and teleport there.

EARTHQUAKE ORB
Capture it to unleash a shockwave that tears through the barricades across the board.
Dragon mode
When the blue dragon wakes up, it shatters the old walls and carries the next seven moves for you.
Score Rush
A score bonus orb changes the pace. Watch Score Rush in action and see how the run unfolds.
At the edge of the grid
Three cores stand where the known grid ends. Beyond them, the path winds into a place no one has seen.



Boss encounter / LVL. 100
The first core marks the edge of the known grid. Get a look at Embercore before you enter the fight.
Can't Cross Paths
Build your route. Protect your options. Capture the orbs.
How far can you go?